unity-ecs-navmesh - A demo implementation of Unity Entity Component System with NavMesh.SQLite4Unit圓d - SQLite made easy for Unit圓d.Lunar Unity Mobile Console - High-performance Unity iOS/Android logger built with native platform UI.consolation - In-game debug console for Unity.Unit圓d-BeastConsole - Console for all your unity needs.Advanced Rigidbody FirstPerson Controller - Rigidbody Based FirstPerson Controller.Naught圜haracter - Third Person Controller for Unity.Fulfills all common character controller functions such as collision detection and pushback, slope limiting and collider ignoring. SuperCharacterController - Custom Character Controller for Unity.It has a similar API (mainly a move method that takes a delta movement) and provides a firm base with which to make a super solid controller using Unity's 2D system. CharacterController2D - is similar to the built-in Unity CharacterController component.Includes a player controlled prefab that can be dropped into any scene for immediate support. Unity 2D Platformer Controller - A customizable 2D platformer motor that handles mechanics such as double jumps, wall jumps, and corner grabs.FulldomeCameraForUnity - Fulldome Camera for Unity 2019.Dynamic Multi Target Camera for Unity - Concise Unity library which dynamically keeps a set of objects (e.g.Punch in a few specs and you've got a working pixel perfect camera. DeadSimple Pixel-Perfect Camera - An exceedingly easy-to-use pixel perfect orthographic camera script for 2D scenes in Unity.Unity Pixel Camera - A resolution independent pixel perfect camera for Unity.AssetBundleManager - An asset bundle manager for Unity.Designed to make going from custom scripts to Animator parameters easy. unity-animator-helpers - A micro-framework for changing Unity 3D's Animator parameters with ScriptableObject(s).XRTK - The Official Mixed Reality Framework for Unity.AR Foundation Essentials - AR Foundation examples created with AR Foundation.behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN) behaviac - behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool.Brainiac - Behaviour tree editor for Unit圓D.NavMeshSurface2DBaker - NavMeshSurface2DBaker is a Unity Package that provides functionality to bake 2D colliders into NavMeshSurface components.NavMeshPlus - Unity NavMesh 2D Pathfinding.Path-Creator - Path creation asset for Unity game development.Designed with an emphasis on usability, without sacrificing utility Granting developers the power to dictate their GUI presentationĪn intuitive Unit圓d finite state machine (FSM). fluid-behavior-tree - A pure code behavior tree micro-framework built for Unit圓D projects.NPBehave - Event Driven Behavior Trees for Unity 3D.unity-path-finding - Shortest path finding with Dijkstra's algorithm for Unity.
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